In Progress…
As I was affected by the recent Playstations layoffs and closure of London Studio I wanted to update my portfolio as soon as possible but it may take me a bit of time to fully complete this page. For now, here is a general overview of what I worked on:
Worked with people in all disciplines (in particular UI Art and Design) to create fun, accessible experiences for a new co-op PvE combat game.
Founded the UX department and bring UX principles and player-centric design to the studio.
Helped to run studio-wide playtests, including creating surveys and analyzing both quantitative and qualitative data.
Created and maintained clear design documentation.
Made prototypes in Adobe XD/Figma to quickly test and iterate on game ideas.
Directly implemented UI and other game systems in engine: both Unreal and our studio’s Soho engine.
Encouraged cross-studio collaboration by creating monthly Playstation Studios UI/UX meetings.