Portfolio — 2026 · London, UK

Sierra Lorenzini

Designer / Creative Technologist / UI UX Specialist

the work & the life, one continuous line.

Get To Know Me

No time?
Jump to most recent →

Duke University · 2015 — 2019

Turn 10 Studios · 2019 — 2022

PlayStation London · Oct 2022 — Feb 2024

Maverick Games · Aug 2024 — Feb 2025

Fenris Creations · Mar 2025 — Now

Sierra as a child in Seattle
Mount Rainier

1997

Life — Seattle, WA

Born in the Northwest

A maker from the start — always drawing, building, and crafting something, from paper worlds to the ones on my Xbox 360 and Nintendo DS.

I’ve never stopped making things — the tools just keep changing.

Life · 01/13

Duke University campus
Graduation day at Duke University

2015—19

Life — Durham, NC

Duke University

View projects →

Visual & Media Studies, Computer Science & Information Science — graduated with honors.

Thesis “Fair Haired: Considering Blonde Women in Film and Advertising” won two university awards.

Awards — May 2019

Visual & Media Studies Award for Outstanding Theses

Chester P. Middlesworth Award — one of two given annually for research & writing using the Rubenstein Rare Books Library’s primary sources

Life · 02/13

Crackdown 3
Sierra during her Xbox internship

2017

Project — Microsoft / Xbox

First internship

View project →

Crackdown 3, Killer Instinct, ReCore — wireframes, UI flows & a new button style.

First taste of shipping — 4K asset passes and Store art that real players saw.

Project · 03/13

Age of Empires II
Forza Motorsport 7 HUD design work

2018

Project — Microsoft / Xbox

Second summer

View project →

UX intern on an unannounced XXX title, plus Age of Empires II & Forza Motorsport 7.

A new landing page for AoE II and a HUD style guide for FM7 multiplayer.

Project · 04/13

Forza Motorsport
The Turn 10 Studios team

2019—22

Project — Turn 10 Studios

Forza Motorsport

View project →

Lead UX for single-player on the final version of the iconic Forza Motorsport franchise, in Redmond.

Awards

Best Sports/Racing & Innovation in Accessibility — The Game Awards 2023

Microsoft Hackathon Winner 2020 — lead designer on the “Hack for Justice”; presented to Microsoft’s CTO & CPO, who created a dedicated team to build it

Project · 05/13

Arriving in London
The one-way flight to London

2022

Life — The turning point

Betting on London

Applied to PlayStation London in June; landed with a one-way ticket in September.

New studio, new continent — 4,800 miles from everything familiar.

Life · 06/13

PlayStation London Studio
The PlayStation London studio team

2022—24

Project — PlayStation London

Founding UX

View project →

Built the studio’s UX practice from scratch on a co-op PvE combat game.

Studio-wide playtests, in-engine UI in Unreal & Soho, monthly cross-studio UX meetups. The studio closed in February 2024.

Project · 07/13

Camden Voices choir
Choir rehearsal night

2023

Life — Camden, September

Joined Camden Voices

A choir for community — and a lifelong love of music.

Rehearsals became the fixed point of every week.

Life · 08/13

A knitting project
Yarn and knitting needles

2025

Life — February 2025

Learned to knit

Found a love of physical making, one stitch at a time.

Hands busy, mind steady — a maker’s counterweight to screens.

Life · 10/13

Clutch, the open-world driving game
Sierra's home desk setup

2024—25

Project — Maverick Games

Clutch, remotely

View project →

Senior UX on an open-world driving game — from a home desk in London.

Great team, wrong setup — remote work taught me I crave making things in a room with people.

Project · 09/13

Eve: Vanguard
The Fenris Creations team

2025—

Project — Fenris Creations

Eve: Vanguard

View project →

UI/UX systems in Unreal for a shooter set in the Eve Online universe.

Onboarding & tutorial systems, complex UI materials, second-in-command for the team.

Project · 11/13

Camden Voices winning at the Aarhus Vocal Festival
The Aarhus Vocal Festival trophy

2026

Life — Aarhus, May

Camden Voices wins

First place at Aarhus Vocal Festival — a trophy for the choir.

Turns out community practice pays off on stage, too.

Life · 12/13

2026

Now — July

Rebuilding the portfolio

View project →

Experimenting with AI tools to rethink how I show my work.

This timeline is one of those experiments — you’re looking at it.

Now · 13/13

The line keeps going.

→ Get in touch

•••

Scroll · space / right-click to pan · ⌘ + scroll to zoom
Professional ProjectsLife moments

Portfolio — 2026 · London, UK

Sierra Lorenzini

Designer / Creative Technologist / UI UX Specialist

the work & the life, one continuous line.

Get To Know Me

No time?
Jump to most recent →

Duke University · 2015 — 2019

Turn 10 Studios · 2019 — 2022

PlayStation London · Oct 2022 — Feb 2024

Maverick Games · Aug 2024 — Feb 2025

Fenris Creations · Mar 2025 — Now

Sierra as a child in Seattle
Mount Rainier

1997

Life — Seattle, WA

Born in the Northwest

A maker from the start — always drawing, building, and crafting something, from paper worlds to the ones on my Xbox 360 and Nintendo DS.

I’ve never stopped making things — the tools just keep changing.

Life · 01/13

Duke University campus
Graduation day at Duke University

2015—19

Life — Durham, NC

Duke University

View projects →

Visual & Media Studies, Computer Science & Information Science — graduated with honors.

Thesis “Fair Haired: Considering Blonde Women in Film and Advertising” won two university awards.

Awards — May 2019

Visual & Media Studies Award for Outstanding Theses

Chester P. Middlesworth Award — one of two given annually for research & writing using the Rubenstein Rare Books Library’s primary sources

Life · 02/13

Crackdown 3
Sierra during her Xbox internship

2017

Project — Microsoft / Xbox

First internship

View project →

Crackdown 3, Killer Instinct, ReCore — wireframes, UI flows & a new button style.

First taste of shipping — 4K asset passes and Store art that real players saw.

Project · 03/13

Age of Empires II
Forza Motorsport 7 HUD design work

2018

Project — Microsoft / Xbox

Second summer

View project →

UX intern on an unannounced XXX title, plus Age of Empires II & Forza Motorsport 7.

A new landing page for AoE II and a HUD style guide for FM7 multiplayer.

Project · 04/13

Forza Motorsport
The Turn 10 Studios team

2019—22

Project — Turn 10 Studios

Forza Motorsport

View project →

Lead UX for single-player on the final version of the iconic Forza Motorsport franchise, in Redmond.

Awards

Best Sports/Racing & Innovation in Accessibility — The Game Awards 2023

Microsoft Hackathon Winner 2020 — lead designer on the “Hack for Justice”; presented to Microsoft’s CTO & CPO, who created a dedicated team to build it

Project · 05/13

Arriving in London
The one-way flight to London

2022

Life — The turning point

Betting on London

Applied to PlayStation London in June; landed with a one-way ticket in September.

New studio, new continent — 4,800 miles from everything familiar.

Life · 06/13

PlayStation London Studio
The PlayStation London studio team

2022—24

Project — PlayStation London

Founding UX

View project →

Built the studio’s UX practice from scratch on a co-op PvE combat game.

Studio-wide playtests, in-engine UI in Unreal & Soho, monthly cross-studio UX meetups. The studio closed in February 2024.

Project · 07/13

Camden Voices choir
Choir rehearsal night

2023

Life — Camden, September

Joined Camden Voices

A choir for community — and a lifelong love of music.

Rehearsals became the fixed point of every week.

Life · 08/13

A knitting project
Yarn and knitting needles

2025

Life — February 2025

Learned to knit

Found a love of physical making, one stitch at a time.

Hands busy, mind steady — a maker’s counterweight to screens.

Life · 10/13

Clutch, the open-world driving game
Sierra's home desk setup

2024—25

Project — Maverick Games

Clutch, remotely

View project →

Senior UX on an open-world driving game — from a home desk in London.

Great team, wrong setup — remote work taught me I crave making things in a room with people.

Project · 09/13

Eve: Vanguard
The Fenris Creations team

2025—

Project — Fenris Creations

Eve: Vanguard

View project →

UI/UX systems in Unreal for a shooter set in the Eve Online universe.

Onboarding & tutorial systems, complex UI materials, second-in-command for the team.

Project · 11/13

Camden Voices winning at the Aarhus Vocal Festival
The Aarhus Vocal Festival trophy

2026

Life — Aarhus, May

Camden Voices wins

First place at Aarhus Vocal Festival — a trophy for the choir.

Turns out community practice pays off on stage, too.

Life · 12/13

2026

Now — July

Rebuilding the portfolio

View project →

Experimenting with AI tools to rethink how I show my work.

This timeline is one of those experiments — you’re looking at it.

Now · 13/13

The line keeps going.

→ Get in touch

•••

Scroll · space / right-click to pan · ⌘ + scroll to zoom