Portfolio — 2026 · London, UK
Sierra Lorenzini
Designer / Creative Technologist / UI UX Specialist
the work & the life, one continuous line.
Get To Know Me
→
No time?
Jump to most recent →
Duke University · 2015 — 2019
Turn 10 Studios · 2019 — 2022
PlayStation London · Oct 2022 — Feb 2024
Maverick Games · Aug 2024 — Feb 2025
Fenris Creations · Mar 2025 — Now


1997
Life — Seattle, WA
Born in the Northwest
A maker from the start — always drawing, building, and crafting something, from paper worlds to the ones on my Xbox 360 and Nintendo DS.
I’ve never stopped making things — the tools just keep changing.
Life · 01/13


2015—19
Life — Durham, NC
Duke University
View projects →
Visual & Media Studies, Computer Science & Information Science — graduated with honors.
Thesis “Fair Haired: Considering Blonde Women in Film and Advertising” won two university awards.
Awards — May 2019
Visual & Media Studies Award for Outstanding Theses
Chester P. Middlesworth Award — one of two given annually for research & writing using the Rubenstein Rare Books Library’s primary sources
Life · 02/13


2017
Project — Microsoft / Xbox
First internship
View project →
Crackdown 3, Killer Instinct, ReCore — wireframes, UI flows & a new button style.
First taste of shipping — 4K asset passes and Store art that real players saw.
Project · 03/13


2018
Project — Microsoft / Xbox
Second summer
View project →
UX intern on an unannounced XXX title, plus Age of Empires II & Forza Motorsport 7.
A new landing page for AoE II and a HUD style guide for FM7 multiplayer.
Project · 04/13


2019—22
Project — Turn 10 Studios
Forza Motorsport
View project →
Lead UX for single-player on the final version of the iconic Forza Motorsport franchise, in Redmond.
Awards
Best Sports/Racing & Innovation in Accessibility — The Game Awards 2023
Microsoft Hackathon Winner 2020 — lead designer on the “Hack for Justice”; presented to Microsoft’s CTO & CPO, who created a dedicated team to build it
Project · 05/13


2022
Life — The turning point
Betting on London
Applied to PlayStation London in June; landed with a one-way ticket in September.
New studio, new continent — 4,800 miles from everything familiar.
Life · 06/13


2022—24
Project — PlayStation London
Founding UX
View project →
Built the studio’s UX practice from scratch on a co-op PvE combat game.
Studio-wide playtests, in-engine UI in Unreal & Soho, monthly cross-studio UX meetups. The studio closed in February 2024.
Project · 07/13


2023
Life — Camden, September
Joined Camden Voices
A choir for community — and a lifelong love of music.
Rehearsals became the fixed point of every week.
Life · 08/13


2025
Life — February 2025
Learned to knit
Found a love of physical making, one stitch at a time.
Hands busy, mind steady — a maker’s counterweight to screens.
Life · 10/13


2024—25
Project — Maverick Games
Clutch, remotely
View project →
Senior UX on an open-world driving game — from a home desk in London.
Great team, wrong setup — remote work taught me I crave making things in a room with people.
Project · 09/13


2025—
Project — Fenris Creations
Eve: Vanguard
View project →
UI/UX systems in Unreal for a shooter set in the Eve Online universe.
Onboarding & tutorial systems, complex UI materials, second-in-command for the team.
Project · 11/13


2026
Life — Aarhus, May
Camden Voices wins
First place at Aarhus Vocal Festival — a trophy for the choir.
Turns out community practice pays off on stage, too.
Life · 12/13
2026
Now — July
Rebuilding the portfolio
View project →
Experimenting with AI tools to rethink how I show my work.
This timeline is one of those experiments — you’re looking at it.
Now · 13/13
Portfolio — 2026 · London, UK
Sierra Lorenzini
Designer / Creative Technologist / UI UX Specialist
the work & the life, one continuous line.
Get To Know Me
→
No time?
Jump to most recent →
Duke University · 2015 — 2019
Turn 10 Studios · 2019 — 2022
PlayStation London · Oct 2022 — Feb 2024
Maverick Games · Aug 2024 — Feb 2025
Fenris Creations · Mar 2025 — Now


1997
Life — Seattle, WA
Born in the Northwest
A maker from the start — always drawing, building, and crafting something, from paper worlds to the ones on my Xbox 360 and Nintendo DS.
I’ve never stopped making things — the tools just keep changing.
Life · 01/13


2015—19
Life — Durham, NC
Duke University
View projects →
Visual & Media Studies, Computer Science & Information Science — graduated with honors.
Thesis “Fair Haired: Considering Blonde Women in Film and Advertising” won two university awards.
Awards — May 2019
Visual & Media Studies Award for Outstanding Theses
Chester P. Middlesworth Award — one of two given annually for research & writing using the Rubenstein Rare Books Library’s primary sources
Life · 02/13


2017
Project — Microsoft / Xbox
First internship
View project →
Crackdown 3, Killer Instinct, ReCore — wireframes, UI flows & a new button style.
First taste of shipping — 4K asset passes and Store art that real players saw.
Project · 03/13


2018
Project — Microsoft / Xbox
Second summer
View project →
UX intern on an unannounced XXX title, plus Age of Empires II & Forza Motorsport 7.
A new landing page for AoE II and a HUD style guide for FM7 multiplayer.
Project · 04/13


2019—22
Project — Turn 10 Studios
Forza Motorsport
View project →
Lead UX for single-player on the final version of the iconic Forza Motorsport franchise, in Redmond.
Awards
Best Sports/Racing & Innovation in Accessibility — The Game Awards 2023
Microsoft Hackathon Winner 2020 — lead designer on the “Hack for Justice”; presented to Microsoft’s CTO & CPO, who created a dedicated team to build it
Project · 05/13


2022
Life — The turning point
Betting on London
Applied to PlayStation London in June; landed with a one-way ticket in September.
New studio, new continent — 4,800 miles from everything familiar.
Life · 06/13


2022—24
Project — PlayStation London
Founding UX
View project →
Built the studio’s UX practice from scratch on a co-op PvE combat game.
Studio-wide playtests, in-engine UI in Unreal & Soho, monthly cross-studio UX meetups. The studio closed in February 2024.
Project · 07/13


2023
Life — Camden, September
Joined Camden Voices
A choir for community — and a lifelong love of music.
Rehearsals became the fixed point of every week.
Life · 08/13


2025
Life — February 2025
Learned to knit
Found a love of physical making, one stitch at a time.
Hands busy, mind steady — a maker’s counterweight to screens.
Life · 10/13


2024—25
Project — Maverick Games
Clutch, remotely
View project →
Senior UX on an open-world driving game — from a home desk in London.
Great team, wrong setup — remote work taught me I crave making things in a room with people.
Project · 09/13


2025—
Project — Fenris Creations
Eve: Vanguard
View project →
UI/UX systems in Unreal for a shooter set in the Eve Online universe.
Onboarding & tutorial systems, complex UI materials, second-in-command for the team.
Project · 11/13


2026
Life — Aarhus, May
Camden Voices wins
First place at Aarhus Vocal Festival — a trophy for the choir.
Turns out community practice pays off on stage, too.
Life · 12/13
2026
Now — July
Rebuilding the portfolio
View project →
Experimenting with AI tools to rethink how I show my work.
This timeline is one of those experiments — you’re looking at it.
Now · 13/13