UX Designer

Crackdown

Crackdown 3

 
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In Summer 2017 I had the opportunity to work on Crackdown 3 during my internship at Microsoft Studios Global Publishing. I was tasked with designing the “Keys to the City” mode, essentially a mode for players to be able to turn on developer tools and explore the open world in new and creative ways.

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The Project

My job was to create the UX for the Keys to the City mode. I developed a design document using the UI created by the studio to create an intuitive way for players to interact with this feature. See the design doc below.