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← Back to the timeline

Project — Personal · 2026 · You’re looking at it

Project — Personal · 2026 · You’re looking at it

REBUILDING
THIS PORTFOLIO

REBUILDING
THIS PORTFOLIO

REBUILDING
THIS PORTFOLIO

Claude → Claude Code → Framer

Claude → Claude Code → Framer

the portfolio as a case study — designed and built the way I work.

the portfolio as a case study — designed and built the way I work.

the portfolio as a case study — designed and built the way I work.

Role

Designer & builder

Stack

Claude · Claude Code · Framer

Type

Meta project

Shipped

2026 — you’re on it

Scroll

Scroll

03 sections

03 sections

01

Why start over

The old site stopped at the work

The old site stopped at the work

The old site stopped at the work

The old site was a Squarespace page, patched together quickly when London Studio closed — a nav menu of projects with the real work tucked away in PDFs. Nothing about it told you who I am, or what ties the work together.

Most portfolios stop at the work. Mine couldn’t — because my life shapes my work, and I wanted anyone browsing to leave knowing me as a person, not just a designer. So I started from a dual timeline: life above, work below, one continuous line with every project growing out of it.

And where most portfolios are either bare-bones or drowning in motion, this one aims for the middle: fun but functional — the hallmark of how I design.

Screenshot of the old Squarespace homepage

Before — sierra-lorenzini.com

Screenshot of an old Squarespace project page

Before — a project page

02

The process

Nine versions, one line

Nine versions, one line

Nine versions, one line

Same process as any game feature: rough it out, put it in front of eyes, iterate. The timeline went through thirteen versions — the concept survived, but almost every detail changed: cards learned to expand, a guided tour appeared, photos got drop-in slots and a colorize treatment, and the case studies grew from stubs into full pages.

Timeline v1 — first rough pass

v1 — the first rough pass

Timeline v3 — structure settles

v3 — the structure settles

Timeline v6 — tour and interactions

v6 — tour & interactions land

Timeline v12 — current version

v12 — the previous version

Timeline v13 Atelier — the current site

v13 atelier — where you are now

03

Implementation

Design · build · ship

Design · build · ship

Design · build · ship

I wanted this project to double as an experiment: test the power of the new generation of AI design tools and find a way to combine them into one pipeline. Every version has been real, working code from the first sketch — the same “implement, don’t just mock up” habit I bring to game engines, applied to my own site.

The portfolio is itself the newest project in it — designed, implemented, and iterated exactly the way the rest of the work was.

1

1

1

Design — Claude. Concepting and iterating conversationally — every idea explored as a live, interactive page rather than a static frame. Thirteen timeline versions, three process-page concepts, seven project pages.

2

2

2

Build — Claude Code. Handing the designs off to Claude Code to harden them into production code — responsive behavior, performance, and the details a prototype gets to skip.

3

3

3

Ship — Framer. Publishing through Framer for hosting, domains, and easy ongoing edits — so the site stays alive instead of freezing the day it launches.

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