SL.

SL.

SL.

← Back to the timeline

← Back to the timeline

Project — PlayStation London Studio · Oct 2022 — Feb 2024

Project — PlayStation London Studio · Oct 2022 — Feb 2024

PLAYSTATION
LONDON

PLAYSTATION
LONDON

PLAYSTATION
LONDON

Founding UX · Co-op PvE combat game

Founding UX · Co-op PvE combat game

a studio closed, a game cancelled — and a vision that refused to die.

a studio closed, a game cancelled — and a vision that refused to die.

a studio closed, a game cancelled — and a vision that refused to die.

Role

Senior UX Designer

Studio

PlayStation London Studio

Project

Co-op PvE combat game

Status

In Development

Scroll

Scroll

03 sections

03 sections

01

The project

Fantasy London, built co-op first

Fantasy London, built co-op first

Fantasy London, built co-op first

I moved to London to join PlayStation London Studio as it built something new: a co-op PvE combat game set in a fantastical reimagining of London. I founded the UX department, bringing UX principles and player-centric design to a studio that hadn’t had them before.

In February 2024, London Studio was closed in the PlayStation-wide layoffs after two decades of games — and the project was cancelled with it. That’s the moment this portfolio was last rebuilt. But the story didn’t end there (see 03).

Cast Outs key art — a character flees a dragon on a London bridge

The game

Key art for the original game

02

What I did

Founding the UX practice

Founding the UX practice

Founding the UX practice

Founded the UX department

Established UX practice from scratch and worked across every discipline — especially UI Art and Design — to create fun, accessible experiences.

Implemented in engine

Directly implemented UI and other game systems in Unreal and in the studio’s custom Soho engine — designs delivered as working features, not just mockups.

User research & playtests

Helped run studio-wide playtests — creating surveys and analyzing both quantitative and qualitative data.

Prototyping

Built prototypes in Adobe XD and Figma to quickly test and iterate on game ideas.

Documentation

Created and maintained clear design documentation across the project.

Cross-studio collaboration

Created monthly PlayStation Studios UI/UX meetings, connecting practitioners across the whole family of studios.

03

The game lives on

Cast Outs carries the vision

Cast Outs carries the vision

Cast Outs carries the vision

After the closure, some of my former teammates founded Twisted Works, an independent London studio, and acquired the rights to carry the vision forward. Their debut title, Cast Outs, was revealed in December 2025: a modern-fantasy co-op action game set in a mythically reimagined London, where spellcasting “hits with the physical impact of a brawler and the immediate kick of a shooter.”

It’s planned for PS5, Xbox Series, and PC, with an early-access beta targeted for early 2027. Seeing the work our team started find its way to players — that’s the best possible epilogue.

Cast Outs — official reveal trailer

Press arrow keys to reposition, or drag with mouse. Shift plus arrow keys for larger movement.