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Duke University · 2015 — 2019 · Where it started

Duke University · 2015 — 2019 · Where it started

STUDENT
WORK

STUDENT
WORK

STUDENT
WORK

Three early UX projects

Three early UX projects

school projects — small in scope, but where the process took shape.

school projects — small in scope, but where the process took shape.

school projects — small in scope, but where the process took shape.

Role

UX student projects

Where

Duke University · Durham, NC

Span

2015 — 2019

Focus

Research · Wireframes · Docs

Scroll

Scroll

03 sections

03 sections

01

Duke Class Planner

Planning classes without the panic

Planning classes without the panic

Planning classes without the panic

Duke’s “What If Report” — the tool every student uses to plan classes toward their degree — was confusing and stressful enough that most students kept external spreadsheets instead. For my certificate capstone, our team redesigned it as the “Better What If”.

I built personas, a task model, and a user journey of the current process to surface pain points, ran team wireframing sessions, then delivered higher-fidelity wireframes: a “What” page (filterable course search, a My Academics plan with drag-and-drop course slots, warnings for special requirements) and a “When” page (semester-by-semester scheduling, color-coded selected vs. placed courses, room f

Task model for planning a combination of classes that allow graduation — from choosing a major through search, validation, and saving a schedule

Task model

Current-state user journey for planning and validating classes, with pain points flagged at each step

User journey

Wireframe of the 'What do I need to take' page with an academics checklist, class search, and course details

“What” page wireframe

Wireframe of the 'When do I need to take it' page pairing degree requirements with a semester-by-semester schedule

“When” page wireframe

02

cYourate

Museums, curated by you

Museums, curated by you

Museums, curated by you

The problem: museum visitation is in decline as entertainment moves to the couch. The observation: people already take photos of art in museums — photos that get lost in the camera roll.

The idea: leverage that photo-taking instinct into an interactive experience between visitor and environment. cYourate lets museum visitors interact with, save, and curate the art they see — turning a visit into a collection.

cYourate presentation — title slide

cYourate

From the final presentation

cYourate presentation slide listing the app's main functions beside a phone showing the welcome screen

Concept

cYourate phone mockups of the art information and artist information screens

Experience flow

cYourate phone mockups of the search, map, and image recognition screens

Search, map & image recognition

03

ClinWiki

Clinical trials, findable

Clinical trials, findable

Clinical trials, findable

ClinWiki is a non-profit providing crowd-sourced clinical trial information, making it easier for patients to find a trial. I worked with them on a redesign of their experience — my first taste of UX with a real client.

I wrote the project brief (goals, methods, deliverable timeline), ran research online and through user interviews, and delivered a design doc with wireframes, research findings, and future considerations.

ClinWiki logo

Client

ClinWiki

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